feat(ui): glassmorphism phase 1 — frost the app chrome

Apply the real frosted .glass surface (blur) to the few large chrome surfaces — the nav
sidebar, the header and all Modal-based dialogs (was glass-card / plain surfaces) — and
enrich the ambient backdrop a touch (three soft accent pools) so the glass has more to
refract app-wide. Popovers (notifications, language, account, add-to-playlist) were
already glass. Bulk feed cards stay glass-card (no per-card blur) for performance; the
existing perf-mode still disables blur. Phase 2 (ambient thumbnail mosaic / bg image +
toggle) deferred to end-of-project polish.
This commit is contained in:
npeter83 2026-06-16 01:11:50 +02:00
parent 0c40d1d5e9
commit 15718936fa
4 changed files with 9 additions and 6 deletions

View file

@ -22,10 +22,13 @@ html {
body {
margin: 0;
color: var(--fg);
/* Ambient backdrop so translucent "glass" surfaces have soft color to refract. */
/* Ambient backdrop so translucent "glass" surfaces have soft color to refract. Kept
subtle but a touch richer (three soft pools, incl. a bottom glow) now that the nav,
header and dialogs are all frosted glass and refract it. */
background:
radial-gradient(1100px 620px at 12% -8%, color-mix(in srgb, var(--accent) 14%, transparent), transparent 60%),
radial-gradient(1000px 700px at 112% 8%, color-mix(in srgb, var(--accent) 9%, transparent), transparent 55%),
radial-gradient(1100px 620px at 10% -10%, color-mix(in srgb, var(--accent) 20%, transparent), transparent 60%),
radial-gradient(1000px 720px at 115% 10%, color-mix(in srgb, var(--accent) 14%, transparent), transparent 55%),
radial-gradient(900px 640px at 50% 118%, color-mix(in srgb, var(--accent) 11%, transparent), transparent 60%),
var(--bg);
background-attachment: fixed;
}