diff --git a/VERSION b/VERSION index ca59bb0..57c1868 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -0.41.0 \ No newline at end of file +0.42.0 \ No newline at end of file diff --git a/frontend/public/backdrops/forest.svg b/frontend/public/backdrops/forest.svg new file mode 100644 index 0000000..5e8f0f4 --- /dev/null +++ b/frontend/public/backdrops/forest.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/public/backdrops/matrix.svg b/frontend/public/backdrops/matrix.svg new file mode 100644 index 0000000..3e699a7 --- /dev/null +++ b/frontend/public/backdrops/matrix.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/public/backdrops/midnight.svg b/frontend/public/backdrops/midnight.svg new file mode 100644 index 0000000..217531f --- /dev/null +++ b/frontend/public/backdrops/midnight.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/public/backdrops/slate.svg b/frontend/public/backdrops/slate.svg new file mode 100644 index 0000000..b5c4889 --- /dev/null +++ b/frontend/public/backdrops/slate.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/public/backdrops/starship.svg b/frontend/public/backdrops/starship.svg new file mode 100644 index 0000000..2a8d704 --- /dev/null +++ b/frontend/public/backdrops/starship.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/public/backdrops/youtube.svg b/frontend/public/backdrops/youtube.svg new file mode 100644 index 0000000..6d50059 --- /dev/null +++ b/frontend/public/backdrops/youtube.svg @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/frontend/src/App.tsx b/frontend/src/App.tsx index 4f0892a..5dc1d0c 100644 --- a/frontend/src/App.tsx +++ b/frontend/src/App.tsx @@ -50,6 +50,7 @@ import Header from "./components/Header"; import NavSidebar from "./components/NavSidebar"; import Sidebar from "./components/Sidebar"; import BackToTop from "./components/BackToTop"; +import GlassTuner from "./components/GlassTuner"; import ChatDock from "./components/ChatDock"; import Toaster from "./components/Toaster"; import ErrorDialog from "./components/ErrorDialog"; @@ -380,6 +381,14 @@ export default function App() { document.documentElement.dataset.perf = perf ? "1" : ""; setAccountRaw(PERF_KEY, perf ? "1" : "0"); }, [perf]); + + // The per-scheme background image (the "glass over image" look) is on only in dark theme, when + // the user hasn't opted out, and not in perf mode. Drives `html[data-backdrop]` (see index.css), + // which both paints the image on and switches the glass to its translucent tier. + useEffect(() => { + const on = theme.mode === "dark" && theme.bgImage && !perf; + document.documentElement.dataset.backdrop = on ? "on" : "off"; + }, [theme.mode, theme.bgImage, perf]); useEffect(() => setHintsEnabled(hints), [hints]); useEffect(() => configureNotifications(notif), [notif]); @@ -725,7 +734,7 @@ export default function App() { ); return ( -
+
{/* Re-binds to the active page's scroll container on navigation (page or channel change). */} + {/* DEV-ONLY live appearance tuner (localhost-gated; self-returns null on prod). Delete when + the glass-consistency epic bakes the final values into index.css. */} +
); } diff --git a/frontend/src/components/GlassTuner.tsx b/frontend/src/components/GlassTuner.tsx new file mode 100644 index 0000000..eb59791 --- /dev/null +++ b/frontend/src/components/GlassTuner.tsx @@ -0,0 +1,343 @@ +import { useEffect, useMemo, useState } from "react"; + +/** + * DEV-ONLY live appearance tuner. Mounted at the App root so it stays reachable on every page. + * It writes the glass CSS custom properties (index.css `:root`) inline on for instant, + * build-free feedback, and persists to localStorage so tweaks survive an F5 during UAT. + * + * Gated to localhost/127.0.0.1 so it renders on the :8080 UAT build and :5173 HMR but NEVER on + * prod (siftlode.b1fr0st.eu). It is a scaffold for the glass-consistency epic: dial in values + * here, hit "Copy CSS", hand them over to bake into index.css — then this component is deleted. + */ +const DEV_TUNER = + typeof window !== "undefined" && /^(localhost|127\.0\.0\.1)$/.test(window.location.hostname); + +const LS_KEY = "siftlode.devGlassTuner"; + +type Slider = { + k: string; + label: string; + min: number; + max: number; + step: number; + unit: string; + def: number; +}; + +// def = the BAKED baseline in index.css (:root). "Current" preset + the export diff both key off it. +// def = the default rendered baseline = the "glass over image" (backdrop-on) tier from index.css. +const SLIDERS: Slider[] = [ + { k: "--glass-blur", label: "Blur radius", min: 0, max: 40, step: 1, unit: "px", def: 10 }, + { k: "--glass-saturate", label: "Saturation", min: 1, max: 2.5, step: 0.05, unit: "", def: 1.6 }, + { k: "--glass-dark-bright", label: "Dark brightness", min: 1, max: 2, step: 0.05, unit: "", def: 1.2 }, + { k: "--glass-surface-alpha", label: "Panel opacity", min: 40, max: 100, step: 1, unit: "%", def: 50 }, + { k: "--glass-card-alpha", label: "Card opacity", min: 40, max: 100, step: 1, unit: "%", def: 60 }, + { k: "--glass-menu-alpha", label: "Menu opacity", min: 40, max: 100, step: 1, unit: "%", def: 66 }, + { k: "--glass-border-alpha", label: "Border opacity", min: 20, max: 100, step: 1, unit: "%", def: 80 }, + { k: "--glass-edge", label: "Edge-light rim", min: 0, max: 60, step: 1, unit: "%", def: 25 }, + { k: "--glass-inset", label: "Top highlight", min: 0, max: 40, step: 1, unit: "%", def: 15 }, + { k: "--glass-scrim", label: "Under-text scrim", min: 0, max: 85, step: 1, unit: "%", def: 30 }, + { k: "--ambient", label: "Ambient intensity", min: 0, max: 2, step: 0.05, unit: "", def: 1.1 }, +]; + +const PALETTE: { k: string; label: string }[] = [ + { k: "--bg", label: "Background" }, + { k: "--surface", label: "Surface" }, + { k: "--card", label: "Card" }, + { k: "--border", label: "Border" }, + { k: "--fg", label: "Text" }, + { k: "--muted", label: "Muted" }, + { k: "--accent", label: "Accent" }, +]; + +// Each preset resets every slider to its default, then applies these overrides. +const PRESETS: { id: string; name: string; hint: string; over: Record }[] = [ + { id: "current", name: "Glass/image", hint: "The default (over image)", over: {} }, + { + id: "solid", + name: "Solid (flat)", + hint: "As shown w/ image off", + over: { + "--glass-blur": 20, + "--glass-dark-bright": 1.25, + "--glass-surface-alpha": 94, + "--glass-card-alpha": 94, + "--glass-menu-alpha": 98, + "--glass-edge": 10, + "--glass-inset": 16, + "--glass-scrim": 14, + }, + }, + { + id: "readable", + name: "Max readable", + hint: "Solid + strong scrim", + over: { "--glass-edge": 42, "--glass-scrim": 45, "--glass-surface-alpha": 96, "--glass-card-alpha": 96 }, + }, +]; + +const ALL = SLIDERS; +const root = () => document.documentElement; +const readVar = (k: string) => getComputedStyle(root()).getPropertyValue(k).trim(); + +type Saved = { + vars?: Record; + palette?: Record; + open?: boolean; +}; + +function loadSaved(): Saved { + try { + return JSON.parse(localStorage.getItem(LS_KEY) || "{}") as Saved; + } catch { + return {}; + } +} + +export default function GlassTuner() { + const initial = useMemo(loadSaved, []); + const [vars, setVars] = useState>(() => { + const base: Record = {}; + ALL.forEach((s) => (base[s.k] = s.def)); + return { ...base, ...(initial.vars || {}) }; + }); + const [palette, setPalette] = useState>(() => initial.palette || {}); + const [open, setOpen] = useState(() => initial.open ?? true); + const [tab, setTab] = useState<"glass" | "palette">("glass"); + const [copied, setCopied] = useState(false); + // Seed the colour pickers from the live scheme for display (without forcing them onto ). + const [swatches, setSwatches] = useState>({}); + + // Apply saved var overrides (and any saved palette edits) once on mount. + useEffect(() => { + Object.entries(initial.vars || {}).forEach(([k, v]) => { + const unit = ALL.find((s) => s.k === k)?.unit ?? ""; + root().style.setProperty(k, v + unit); + }); + Object.entries(initial.palette || {}).forEach(([k, v]) => root().style.setProperty(k, v)); + const sw: Record = {}; + PALETTE.forEach((p) => { + const v = (initial.palette?.[p.k] || readVar(p.k)).trim(); + sw[p.k] = /^#[0-9a-fA-F]{6}$/.test(v) ? v : "#000000"; + }); + setSwatches(sw); + }, [initial]); + + function persist(next: Partial) { + const cur = loadSaved(); + localStorage.setItem(LS_KEY, JSON.stringify({ ...cur, ...next })); + } + + function setVar(k: string, value: number) { + const unit = ALL.find((s) => s.k === k)?.unit ?? ""; + root().style.setProperty(k, value + unit); + setVars((prev) => { + const next = { ...prev, [k]: value }; + persist({ vars: next }); + return next; + }); + } + + function setColor(k: string, hex: string) { + root().style.setProperty(k, hex); + setSwatches((s) => ({ ...s, [k]: hex })); + setPalette((prev) => { + const next = { ...prev, [k]: hex }; + persist({ palette: next }); + return next; + }); + } + + function applyPreset(over: Record) { + const next: Record = { ...vars }; + SLIDERS.forEach((s) => { + const v = over[s.k] ?? s.def; + next[s.k] = v; + root().style.setProperty(s.k, v + s.unit); + }); + setVars(next); + persist({ vars: next }); + } + + function reset() { + [...ALL, ...PALETTE].forEach((s) => root().style.removeProperty(s.k)); + const base: Record = {}; + ALL.forEach((s) => (base[s.k] = s.def)); + setVars(base); + setPalette({}); + localStorage.removeItem(LS_KEY); + const sw: Record = {}; + PALETTE.forEach((p) => { + const v = readVar(p.k); + sw[p.k] = /^#[0-9a-fA-F]{6}$/.test(v) ? v : "#000000"; + }); + setSwatches(sw); + } + + // Export only what differs from the shipped defaults, ready to paste into index.css. + const cssOut = useMemo(() => { + const lines: string[] = []; + ALL.forEach((s) => { + if (vars[s.k] !== s.def) lines.push(` ${s.k}: ${vars[s.k]}${s.unit};`); + }); + PALETTE.forEach((p) => { + if (palette[p.k]) lines.push(` ${p.k}: ${palette[p.k]};`); + }); + return lines.length ? `:root {\n${lines.join("\n")}\n}` : "/* all values at defaults */"; + }, [vars, palette]); + + function copy() { + navigator.clipboard?.writeText(cssOut).then(() => { + setCopied(true); + setTimeout(() => setCopied(false), 1200); + }); + } + + function persistOpen(v: boolean) { + setOpen(v); + persist({ open: v }); + } + + if (!DEV_TUNER) return null; + + return ( +
+ {!open && ( + + )} + {open && ( +
+
+ ◐ Glass Tuner + dev + +
+ +
+ {/* Treatment presets */} +
+
Dark treatment
+
+ {PRESETS.map((p) => ( + + ))} +
+
+ + {/* Tab switch */} +
+ {(["glass", "palette"] as const).map((t) => ( + + ))} +
+ + {tab === "glass" && ( +
+ {SLIDERS.map((s) => ( + setVar(s.k, v)} /> + ))} +
+ )} + + {tab === "palette" && ( +
+

+ Overrides the live scheme (inline on <html>). Reset clears these back to the scheme. +

+ {PALETTE.map((p) => ( + + ))} +
+ )} + + {/* Export */} +
+
Export → bake in
+
+ + +
+
+                  {cssOut}
+                
+
+
+
+ )} +
+ ); +} + +function Ctl({ s, value, onChange }: { s: Slider; value: number; onChange: (v: number) => void }) { + return ( +
+ + onChange(Number(e.target.value))} + className="w-16 text-right text-[11px] tabular-nums rounded bg-card border border-border px-1.5 py-0.5 text-accent" + /> + onChange(Number(e.target.value))} + className="col-span-2 w-full accent-accent" + /> +
+ ); +} diff --git a/frontend/src/components/PlexBrowse.tsx b/frontend/src/components/PlexBrowse.tsx index 4409b5a..3f112a1 100644 --- a/frontend/src/components/PlexBrowse.tsx +++ b/frontend/src/components/PlexBrowse.tsx @@ -905,7 +905,7 @@ function PlexShowView({ } return ( -
+
{q.isLoading || !d || !show ? ( @@ -1103,7 +1103,7 @@ function PlexSeasonView({ } return ( -
+
{q.isLoading || !d || !se ? ( diff --git a/frontend/src/components/PlexInfo.tsx b/frontend/src/components/PlexInfo.tsx index 1c8a28a..f05bcdf 100644 --- a/frontend/src/components/PlexInfo.tsx +++ b/frontend/src/components/PlexInfo.tsx @@ -90,12 +90,11 @@ export default function PlexInfo({ t(`plex.info.stripSource.${src}`, { defaultValue: src.toUpperCase() }); return ( -
+
{/* Hero block: floats as a frosted glass panel over the fixed art backdrop (page variant). */}
{/* Header: close (overlay) / customize */}
@@ -302,7 +301,6 @@ export default function PlexInfo({ {cast.length > 0 && (

{t("plex.info.cast")} @@ -365,7 +363,6 @@ export default function PlexInfo({

{col.title}

diff --git a/frontend/src/components/SettingsPanel.tsx b/frontend/src/components/SettingsPanel.tsx index 0399ea3..8ebd4cc 100644 --- a/frontend/src/components/SettingsPanel.tsx +++ b/frontend/src/components/SettingsPanel.tsx @@ -158,6 +158,35 @@ function Appearance({ prefs }: { prefs: PrefsController }) { onChange={(v) => setTheme({ ...theme, mode: v ? "dark" : "light" })} /> + + setTheme({ ...theme, bgImage: v })} + /> + + {theme.mode === "dark" && theme.bgImage && ( +
+
+ {t("settings.appearance.backgroundFade")} + {theme.bgFade}% +
+ setTheme({ ...theme, bgFade: Number(e.target.value) })} + aria-label={t("settings.appearance.backgroundFade")} + className="w-full accent-accent" + /> +
+ )} (the app root is transparent so it shows through + the whole app and the glass refracts it). A faded --bg overlay keeps it subtle; `fixed` so it + doesn't scroll. Only when the backdrop is on (dark theme + the "Background image" setting). */ +html[data-backdrop="on"][data-scheme="midnight"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/midnight.svg"); } +html[data-backdrop="on"][data-scheme="forest"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/forest.svg"); } +html[data-backdrop="on"][data-scheme="slate"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/slate.svg"); } +html[data-backdrop="on"][data-scheme="youtube"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/youtube.svg"); } +html[data-backdrop="on"][data-scheme="starship"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/starship.svg"); } +html[data-backdrop="on"][data-scheme="matrix"] body { background-image: linear-gradient(color-mix(in srgb, var(--bg) var(--bg-fade), transparent), color-mix(in srgb, var(--bg) var(--bg-fade), transparent)), url("/backdrops/matrix.svg"); } +/* [data-theme="dark"] added purely to out-specify the `html[data-theme="dark"] body` ambient rule + below, whose `background` shorthand would otherwise reset background-size back to auto. */ +html[data-backdrop="on"][data-theme="dark"] body { + background-size: cover; + background-position: center; + background-repeat: no-repeat; + background-attachment: fixed; } /* Make native controls (date picker, scrollbars) follow the theme. */ @@ -26,9 +84,9 @@ body { subtle but a touch richer (three soft pools, incl. a bottom glow) now that the nav, header and dialogs are all frosted glass and refract it. */ background: - radial-gradient(1100px 620px at 10% -10%, color-mix(in srgb, var(--accent) 20%, transparent), transparent 60%), - radial-gradient(1000px 720px at 115% 10%, color-mix(in srgb, var(--accent) 14%, transparent), transparent 55%), - radial-gradient(900px 640px at 50% 118%, color-mix(in srgb, var(--accent) 11%, transparent), transparent 60%), + radial-gradient(1100px 620px at 10% -10%, color-mix(in srgb, var(--accent) calc(20% * var(--ambient)), transparent), transparent 60%), + radial-gradient(1000px 720px at 115% 10%, color-mix(in srgb, var(--accent) calc(14% * var(--ambient)), transparent), transparent 55%), + radial-gradient(900px 640px at 50% 118%, color-mix(in srgb, var(--accent) calc(11% * var(--ambient)), transparent), transparent 60%), var(--bg); background-attachment: fixed; } @@ -37,34 +95,44 @@ body { .glass { /* Frosted overlay surface: translucent enough that the blurred backdrop shows through (the glassy look), opaque enough that the background isn't distracting. - The strong blur turns whatever is behind into soft colour, not a sharp image. */ - background: color-mix(in srgb, var(--surface) 78%, transparent); - backdrop-filter: blur(30px) saturate(1.8); - -webkit-backdrop-filter: blur(30px) saturate(1.8); - border: 1px solid color-mix(in srgb, var(--border) 78%, transparent); + The strong blur turns whatever is behind into soft colour, not a sharp image. + Layer 1 (top) = the optional scrim; layer 2 = the translucent surface tint. */ + background: + linear-gradient(color-mix(in srgb, var(--bg) var(--glass-scrim), transparent), color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)), + color-mix(in srgb, var(--surface) var(--glass-surface-alpha), transparent); + backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)); + -webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)); + border: 1px solid color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent); + border-top-color: color-mix(in srgb, #fff var(--glass-edge), color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent)); box-shadow: - inset 0 1px 0 color-mix(in srgb, #fff 16%, transparent), + inset 0 1px 0 color-mix(in srgb, #fff var(--glass-inset), transparent), 0 18px 44px -16px rgba(0, 0, 0, 0.6); } .glass-card { /* No backdrop-filter here: cards render in bulk (feed grid) over a solid background where blur adds almost nothing visually but is GPU-expensive and triggers reflow. Translucency + border + depth keep the look; blur is reserved for .glass overlays. */ - background: color-mix(in srgb, var(--card) 84%, transparent); + background: + linear-gradient(color-mix(in srgb, var(--bg) var(--glass-scrim), transparent), color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)), + color-mix(in srgb, var(--card) var(--glass-card-alpha), transparent); border: 1px solid color-mix(in srgb, var(--border) 65%, transparent); + border-top-color: color-mix(in srgb, #fff var(--glass-edge), color-mix(in srgb, var(--border) 65%, transparent)); box-shadow: - inset 0 1px 0 color-mix(in srgb, #fff 8%, transparent), + inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) / 2), transparent), 0 8px 22px -14px rgba(0, 0, 0, 0.45); } .glass-menu { /* Floating menus/popovers hover over undimmed content (no backdrop scrim like dialogs), so they must be near-opaque to stay readable — only a hint of translucency + the blur. */ - background: color-mix(in srgb, var(--surface) 92%, transparent); - backdrop-filter: blur(30px) saturate(1.8); - -webkit-backdrop-filter: blur(30px) saturate(1.8); + background: + linear-gradient(color-mix(in srgb, var(--bg) var(--glass-scrim), transparent), color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)), + color-mix(in srgb, var(--surface) var(--glass-menu-alpha), transparent); + backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)); + -webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)); border: 1px solid color-mix(in srgb, var(--border) 80%, transparent); + border-top-color: color-mix(in srgb, #fff var(--glass-edge), color-mix(in srgb, var(--border) 80%, transparent)); box-shadow: - inset 0 1px 0 color-mix(in srgb, #fff 14%, transparent), + inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) - 2%), transparent), 0 18px 44px -16px rgba(0, 0, 0, 0.6); } .glass-hover:hover { @@ -80,9 +148,9 @@ body { (The full "videos behind glass everywhere" effect is Phase 2 / end-of-project polish.) */ html[data-theme="dark"] body { background: - radial-gradient(1100px 620px at 10% -10%, color-mix(in srgb, var(--accent) 34%, transparent), transparent 60%), - radial-gradient(1000px 720px at 115% 10%, color-mix(in srgb, var(--accent) 24%, transparent), transparent 55%), - radial-gradient(900px 640px at 50% 118%, color-mix(in srgb, var(--accent) 18%, transparent), transparent 60%), + radial-gradient(1100px 620px at 10% -10%, color-mix(in srgb, var(--accent) calc(34% * var(--ambient)), transparent), transparent 60%), + radial-gradient(1000px 720px at 115% 10%, color-mix(in srgb, var(--accent) calc(24% * var(--ambient)), transparent), transparent 55%), + radial-gradient(900px 640px at 50% 118%, color-mix(in srgb, var(--accent) calc(18% * var(--ambient)), transparent), transparent 60%), var(--bg); background-attachment: fixed; } @@ -90,8 +158,8 @@ html[data-theme="dark"] body { the frosted sheen shows even over dark UI (over colourful content it just looks richer). */ html[data-theme="dark"] .glass, html[data-theme="dark"] .glass-menu { - backdrop-filter: blur(30px) saturate(1.7) brightness(1.4); - -webkit-backdrop-filter: blur(30px) saturate(1.7) brightness(1.4); + backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)) brightness(var(--glass-dark-bright)); + -webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate)) brightness(var(--glass-dark-bright)); } /* Toasts surface bottom-left (by the nav's notification bell), off the conventional top-right; a brighter rim draws the eye there. Most needed in dark mode, where the @@ -252,6 +320,50 @@ html[data-scheme="youtube"][data-theme="light"] { --accent-fg: #ffffff; } +/* Starship — deep space blue-black with a bright azure "LCARS/computer" accent */ +html[data-scheme="starship"][data-theme="dark"] { + --bg: #050b16; + --surface: #0b1728; + --card: #101f36; + --border: #1f3557; + --fg: #dfeaff; + --muted: #8aa6cc; + --accent: #38b6ff; + --accent-fg: #04101f; +} +html[data-scheme="starship"][data-theme="light"] { + --bg: #eef4fb; + --surface: #ffffff; + --card: #ffffff; + --border: #d3e0f0; + --fg: #0b1b30; + --muted: #4a5f7d; + --accent: #0b6bd6; + --accent-fg: #ffffff; +} + +/* Matrix — near-black with a muted terminal-green accent (softened from neon phosphor) */ +html[data-scheme="matrix"][data-theme="dark"] { + --bg: #030a06; + --surface: #08130d; + --card: #0b1c12; + --border: #163d27; + --fg: #cfe8d6; + --muted: #6fae86; + --accent: #46b87c; + --accent-fg: #04170c; +} +html[data-scheme="matrix"][data-theme="light"] { + --bg: #f0f7f1; + --surface: #ffffff; + --card: #ffffff; + --border: #cfe6d6; + --fg: #08130b; + --muted: #4c6b56; + --accent: #12a150; + --accent-fg: #ffffff; +} + /* Toast auto-dismiss countdown bar (shrinks left-to-right to zero) */ @keyframes toastbar { from { diff --git a/frontend/src/lib/releaseNotes.ts b/frontend/src/lib/releaseNotes.ts index e035467..9fb890e 100644 --- a/frontend/src/lib/releaseNotes.ts +++ b/frontend/src/lib/releaseNotes.ts @@ -14,6 +14,18 @@ export interface ReleaseEntry { } export const RELEASE_NOTES: ReleaseEntry[] = [ + { + version: "0.42.0", + date: "2026-07-12", + summary: "A refreshed “glass over image” look for dark theme, plus two new colour schemes.", + features: [ + "New background image: in dark theme a subtle backdrop, tuned to your colour scheme, now sits behind the app — so the frosted-glass surfaces have real depth to refract. Turn it on or off, and dial its strength, with the new controls in Settings → Appearance.", + "Two new colour schemes: Starship (deep-space blue) and Matrix (terminal green).", + ], + chores: [ + "Reworked the translucent “glass” surface system so the whole app shares one consistent, tunable look.", + ], + }, { version: "0.41.0", date: "2026-07-12", diff --git a/frontend/src/lib/theme.ts b/frontend/src/lib/theme.ts index db8caac..12a7324 100644 --- a/frontend/src/lib/theme.ts +++ b/frontend/src/lib/theme.ts @@ -1,25 +1,33 @@ import { LS, readAccountMerged, writeAccount } from "./storage"; type Mode = "dark" | "light"; -export type Scheme = "midnight" | "forest" | "slate" | "youtube"; +export type Scheme = "midnight" | "forest" | "slate" | "youtube" | "starship" | "matrix"; export const SCHEMES: { id: Scheme; name: string; swatch: string }[] = [ { id: "midnight", name: "Midnight", swatch: "#6d8cff" }, { id: "forest", name: "Forest", swatch: "#2dd4bf" }, { id: "slate", name: "Slate", swatch: "#e8913c" }, { id: "youtube", name: "YouTube", swatch: "#ff3b46" }, + { id: "starship", name: "Starship", swatch: "#38b6ff" }, + { id: "matrix", name: "Matrix", swatch: "#46b87c" }, ]; export interface ThemePrefs { mode: Mode; scheme: Scheme; fontScale: number; + /** Show the per-scheme background image (dark theme only); off = flat colour. */ + bgImage: boolean; + /** How strongly the background image is faded out, 0–100% (higher = fainter). */ + bgFade: number; } export const DEFAULT_THEME: ThemePrefs = { mode: "dark", scheme: "midnight", fontScale: 1.06, + bgImage: true, + bgFade: 60, }; export function applyTheme(t: ThemePrefs): void { @@ -27,6 +35,7 @@ export function applyTheme(t: ThemePrefs): void { el.dataset.theme = t.mode; el.dataset.scheme = t.scheme; el.style.setProperty("--font-scale", String(t.fontScale)); + if (typeof t.bgFade === "number") el.style.setProperty("--bg-fade", `${t.bgFade}%`); } export function loadLocalTheme(): ThemePrefs {