chore(glass): scrub dev-process/hostname refs from tracked comments
Code review (public-repo rule): the GlassTuner + index.css/App.tsx comments named the prod hostname and dev-process jargon (UAT/HMR/dev ports/epic), which ship in the public bundle. Genericised the comments — no behaviour change.
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3 changed files with 9 additions and 11 deletions
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@ -912,8 +912,7 @@ export default function App() {
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<ErrorDialog />
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{/* Re-binds to the active page's scroll container on navigation (page or channel change). */}
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<BackToTop dep={channelView ? `chan:${channelView.id}` : page} />
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{/* DEV-ONLY live appearance tuner (localhost-gated; self-returns null on prod). Delete when
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the glass-consistency epic bakes the final values into index.css. */}
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{/* Local-only live appearance tuner (renders only on localhost; null everywhere else). */}
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<GlassTuner />
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</div>
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);
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@ -1,13 +1,12 @@
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import { useEffect, useMemo, useState } from "react";
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/**
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* DEV-ONLY live appearance tuner. Mounted at the App root so it stays reachable on every page.
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* It writes the glass CSS custom properties (index.css `:root`) inline on <html> for instant,
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* build-free feedback, and persists to localStorage so tweaks survive an F5 during UAT.
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* Local-only live appearance tuner. Mounted at the app root so it's reachable on every page; it
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* writes the glass CSS custom properties (index.css `:root`) inline on the document element for
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* instant, build-free feedback, and persists to localStorage.
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*
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* Gated to localhost/127.0.0.1 so it renders on the :8080 UAT build and :5173 HMR but NEVER on
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* prod (siftlode.b1fr0st.eu). It is a scaffold for the glass-consistency epic: dial in values
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* here, hit "Copy CSS", hand them over to bake into index.css — then this component is deleted.
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* Only active on localhost, so it never appears in a hosted build. A scratch tool for dialling in
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* the surface values — "Copy CSS" exports them to paste into index.css.
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*/
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const DEV_TUNER =
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typeof window !== "undefined" && /^(localhost|127\.0\.0\.1)$/.test(window.location.hostname);
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@ -6,10 +6,10 @@
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--font-scale: 1.06;
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/* ===== Glass tunables — every value that materially drives the look lives here so it can be
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tuned in ONE place (and live-driven by the dev GlassTuner during UAT). ===== */
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tuned in ONE place. ===== */
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/* GLOBAL baseline = "Adaptive": solid-enough dark glass that reads well on content-less chrome
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(nav/header/dialogs/filters/settings — where there's nothing behind the glass to refract).
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Baked from UAT 2026-07-12. Rich-backdrop surfaces override these via `.glass-media` below. */
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Rich-backdrop surfaces override these via `.glass-media` below. */
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--glass-blur: 20px; /* backdrop blur radius */
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--glass-saturate: 1.8; /* backdrop saturation */
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--glass-dark-bright: 1.25; /* extra brightness lift applied to .glass/.glass-menu in dark mode only */
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@ -27,7 +27,7 @@
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--bg-fade: 60%;
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}
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/* ===== "Glass over image" — the translucent tier (UAT-tuned 2026-07-12). Applies whenever a
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/* ===== "Glass over image" — the translucent tier. Applies whenever a
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real image sits behind the surfaces: app-wide when the per-scheme background image is on
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(`html[data-backdrop="on"]`), and on the Plex art-backed detail views (`.glass-media`, which
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have their own art backdrop even when the global image is off). When there's nothing behind the
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