fix(player): persist watched at end-of-playback (atomic upsert)
The in-app player marks a video watched when it reaches the end, firing
POST /videos/{id}/state at the same instant as a progress checkpoint. The
progress endpoint deletes the 'new' video_states row near the end, so the
concurrent state UPDATE matched 0 rows and raised StaleDataError -> 500. The
watched status was never persisted (and Feed swallowed the error), so the
video stayed in the unwatched feed even after a refresh.
- set_video_state: atomic INSERT ... ON CONFLICT (uq_user_video) DO UPDATE for
watched/hidden, immune to a concurrent delete; tolerate StaleDataError on the
'new' branch and in the progress endpoint.
- PlayerModal: skip the redundant near-end progress checkpoint when we just
auto-marked watched, removing the self-inflicted race.
- Feed: drop the optimistic override if the server rejects the change, so a
failed request can't leave a card phantom-hidden.
This commit is contained in:
parent
79249104d4
commit
a09e0dda0c
3 changed files with 57 additions and 18 deletions
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@ -2,7 +2,9 @@ from datetime import date, datetime, timedelta, timezone
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from fastapi import APIRouter, Depends, HTTPException, Query
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from sqlalchemy import Select, and_, false, func, or_, select
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from sqlalchemy.dialects.postgresql import insert as pg_insert
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from sqlalchemy.orm import Session, aliased
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from sqlalchemy.orm.exc import StaleDataError
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from app import quota
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from app.auth import current_user
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@ -387,29 +389,48 @@ def set_video_state(
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if db.get(Video, video_id) is None:
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raise HTTPException(status_code=404, detail="Unknown video")
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row = db.execute(
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select(VideoState).where(
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VideoState.user_id == user.id, VideoState.video_id == video_id
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)
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).scalar_one_or_none()
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now = datetime.now(timezone.utc)
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if status == "new":
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# Un-marking: keep the row if it still holds a resume position (un-marking
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# "watched" should restore the in-progress state, not wipe where the user left
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# off); otherwise drop it. The in-app player fires this alongside a progress
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# checkpoint that may DELETE the same row, so tolerate it vanishing under us.
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row = db.execute(
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select(VideoState).where(
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VideoState.user_id == user.id, VideoState.video_id == video_id
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)
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).scalar_one_or_none()
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if row is not None:
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# Keep the row if it still holds a resume position (un-marking "watched"
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# should restore the in-progress state, not wipe where the user left off).
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if row.position_seconds:
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row.status = "new"
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row.watched_at = None
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else:
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db.delete(row)
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db.commit()
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try:
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db.commit()
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except StaleDataError:
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db.rollback()
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return {"video_id": video_id, "status": "new"}
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if row is None:
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row = VideoState(user_id=user.id, video_id=video_id)
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db.add(row)
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row.status = status
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row.watched_at = datetime.now(timezone.utc) if status == "watched" else row.watched_at
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# watched / hidden: atomic upsert. The player marks "watched" at end-of-playback at
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# the same instant a progress checkpoint may DELETE the in-progress row; a plain
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# SELECT-then-UPDATE then raises StaleDataError ("0 rows matched") on that race. An
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# INSERT … ON CONFLICT DO UPDATE keyed on uq_user_video is immune to it.
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set_: dict = {"status": status, "updated_at": now}
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if status == "watched":
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set_["watched_at"] = now # hidden keeps any existing watched_at
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stmt = (
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pg_insert(VideoState)
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.values(
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user_id=user.id,
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video_id=video_id,
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status=status,
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watched_at=now if status == "watched" else None,
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)
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.on_conflict_do_update(constraint="uq_user_video", set_=set_)
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)
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db.execute(stmt)
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db.commit()
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return {"video_id": video_id, "status": status}
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@ -455,7 +476,12 @@ def set_video_progress(
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else:
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row.position_seconds = 0
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row.progress_updated_at = datetime.now(timezone.utc)
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db.commit()
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# A concurrent state change (e.g. the end-of-playback "watched" mark) may
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# have removed/updated this row already — tolerate the lost race.
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try:
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db.commit()
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except StaleDataError:
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db.rollback()
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return {"video_id": video_id, "position_seconds": 0}
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if row is None:
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@ -147,7 +147,15 @@ export default function Feed({
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api
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.setState(id, status)
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.then(() => qc.invalidateQueries({ queryKey: ["feed"] }))
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.catch(() => {});
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.catch(() =>
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// Server rejected the change — drop the optimistic override so the card
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// reverts to the real (unchanged) state instead of staying phantom-hidden.
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setOverrides((o) => {
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const next = { ...o };
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delete next[id];
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return next;
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})
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);
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if (status === "hidden") {
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const v = loadedRef.current.find((x) => x.id === id);
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notify({
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@ -339,12 +339,14 @@ export default function PlayerModal({
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// Auto-watch only applies to the active item — not to other videos the player
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// navigated to via description links.
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const maybeAutoWatch = (current: number, duration: number) => {
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if (autoMarkedRef.current || duration <= 0 || currentIdRef.current !== id) return;
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const maybeAutoWatch = (current: number, duration: number): boolean => {
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if (autoMarkedRef.current || duration <= 0 || currentIdRef.current !== id) return false;
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if (current > duration - FINISH_MARGIN) {
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autoMarkedRef.current = true;
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setWatched(true);
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return true;
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}
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return false;
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};
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const persist = (): Promise<unknown> | void => {
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const p = playerRef.current;
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@ -352,7 +354,10 @@ export default function PlayerModal({
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try {
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const cur = p.getCurrentTime();
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const dur = typeof p.getDuration === "function" ? p.getDuration() : 0;
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maybeAutoWatch(cur, dur);
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// If we just auto-marked watched, skip the near-end progress checkpoint: it would
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// only clear the resume position, and firing both at once needlessly races the
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// watched write against the progress row it deletes.
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if (maybeAutoWatch(cur, dur)) return;
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// Only checkpoint the feed video we opened with — a navigated-to video may not
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// be in this user's library, so the server would 404 on it.
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if (currentIdRef.current === id) {
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