- player YB2: keepalive pagehide beacon (api.saveProgressBeacon) so the resume
position isn't lost on F5/close within 5s of the last checkpoint (mirrors Plex).
- player YB4: bound consecutive unplayable items in auto-advance so an
auto-advancing/loop=all queue can't spin over a run of dead videos.
- downloads B6 (client): localise structured quota/edit errors centrally in
api.req() via localizeDetail() + Intl.NumberFormat (fixes HU/DE + decimal sep);
+ 3-locale download error strings.
- channels FB1: focusChannelToken bump so re-clicking the same channel re-seeds
the search box; FB2: syncSubs invalidates feed/feed-count (set can change now).
- config CB2: reseed the ConfigPanel draft on a key-set dataVersion + explicit
post-save token, so a mid-edit refetch can't clobber an in-progress edit.
- config AB3 (UI): a blank allow_empty field stores "" instead of resetting.
- admin SB2/SC2: confirm + success toast on demo-whitelist remove and deny-invite
(+ trilingual strings); SC1: disable only the acted-on row (pendingId), not all;
SB3: pause the 1s scheduler countdown ticker while the tab is hidden.
- messages CT4: only invalidate conversations/unread when the incoming-message
count actually changed, not on every 20s poll; MB3 (client): react to the live
unread ping (onUnread → invalidate); MC3: extract e2ee installKey (setup/unlock);
CC2: hoist POLL_MS to messaging.ts; MB4: document the reload-scoped socket.
- ChatThread send had no onError: a 404 (recipient gone) or 429 (rate-limited)
send failed silently (api.req shows no modal for those "caller-handled" statuses).
Added onError → toast for 404/429 (400/409/500 already raise the global dialog);
draft is kept for retry. New trilingual messages.sendFailed key.
- ChatThread scroll-to-bottom effect keyed on `plain` too, so every 20s poll's
decrypt pass yanked a scrolled-up reader back to the bottom. Key on items.length.
- ChatThread + Messages decrypt effects keyed on `items` (a fresh `?? []` array
every render) → a render storm while loading. Key on q.dataUpdatedAt.
- chatDock.ts: use LS.chatDock(userId) instead of the bare "siftlode.chatDock.*"
literal (matches the storage LS registry).
tsc green, re-review clean, localdev boots, Messages renders (locked-state) w/o console errors.
Switching accounts does location.reload(), which preserves history.state — so the new
account re-mounted the Messages module from the previous account's _sub sub-view, whose
partnerId belongs to the OLD identity (often the new account's own id → an empty
self-thread). Symptom: after switching to the recipient you land on a blank thread and
the just-received message never shows (F5 keeps history.state); only going back to the
list and reopening the real conversation works.
Fix: (1) strip _sub/_ov from history.state before the switch reload so the new account
starts at the module root; (2) guard Messages so a thread view with partnerId === meId
falls back to the conversation list (can't message yourself).
In-app history only tracked the top-level page, so Back from a module sub-view
(e.g. a Messages thread) or with a modal open jumped straight to the previous
module. Add two history primitives: useHistorySubview (a module's sub-view rides
in history.state, so Back returns to its root first) and useBackToClose (a
mounted overlay occupies one history entry; Back closes the topmost, nesting-safe
so a button-close doesn't trip the modals underneath). Apply to the Messages page
views and to PlayerModal + the shared Modal. setPage now pushes a clean entry so
each page starts at its root.
The Messages UI trusted only the per-device IndexedDB key, so if the server's
key record was gone (deleted, DB-restored, admin-reset) while a stale private
key lingered in the browser, the app looked 'unlocked' but no one could be
messaged and no setup was offered. Add useKeyState (server 'configured' AND
local unlock): show setup when the server has no key (setup overwrites the stale
local key), unlock when it has one this device hasn't opened, ready otherwise.
ChatThread is now self-contained. Also fix the header title on the Messages and
Notifications pages (was falling through to 'Channel manager').
Move messaging out of the notification center into its own left-nav module
(own page, own unread badge), so a reload returns to it and notifications stay
separate. Add a Messenger-style floating dock (bottom-right): pop a conversation
out from the page, keep chatting across navigation, minimise (rollup) or close.
- Messages is now a routed page; NotificationsPanel reverts to inbox-only and the
nav badge no longer mixes in messages.
- Extract shared KeyGate + ChatThread (used by both the page and dock windows);
e2ee exposes a shared unlock subscription so page and dock agree.
- ChatDock (always mounted for human users) owns the app-wide live-message
subscription and per-device key restore. EN/HU/DE strings.
A Messages tab in the notification center (hidden for demo): set up secure
messaging with a passphrase (key generated + wrapped in-browser via WebCrypto,
stored non-extractable per device), unlock on other devices, then chat with
end-to-end encrypted, live-delivered messages. The server-authored Siftlode
welcome is readable before any key setup.
- lib/e2ee.ts: ECDH P-256 + HKDF + AES-GCM, PBKDF2-wrapped key, IndexedDB.
- lib/messagesSocket.ts: WebSocket client with backoff reconnect.
- Messages.tsx: key gate, conversation list with decrypted previews, directory,
thread with client-side decrypt + encrypt-on-send. Unread feeds the nav badge.
EN/HU/DE strings.