- player YB2: keepalive pagehide beacon (api.saveProgressBeacon) so the resume
position isn't lost on F5/close within 5s of the last checkpoint (mirrors Plex).
- player YB4: bound consecutive unplayable items in auto-advance so an
auto-advancing/loop=all queue can't spin over a run of dead videos.
- downloads B6 (client): localise structured quota/edit errors centrally in
api.req() via localizeDetail() + Intl.NumberFormat (fixes HU/DE + decimal sep);
+ 3-locale download error strings.
- channels FB1: focusChannelToken bump so re-clicking the same channel re-seeds
the search box; FB2: syncSubs invalidates feed/feed-count (set can change now).
- config CB2: reseed the ConfigPanel draft on a key-set dataVersion + explicit
post-save token, so a mid-edit refetch can't clobber an in-progress edit.
- config AB3 (UI): a blank allow_empty field stores "" instead of resetting.
- admin SB2/SC2: confirm + success toast on demo-whitelist remove and deny-invite
(+ trilingual strings); SC1: disable only the acted-on row (pendingId), not all;
SB3: pause the 1s scheduler countdown ticker while the tab is hidden.
- messages CT4: only invalidate conversations/unread when the incoming-message
count actually changed, not on every 20s poll; MB3 (client): react to the live
unread ping (onUnread → invalidate); MC3: extract e2ee installKey (setup/unlock);
CC2: hoist POLL_MS to messaging.ts; MB4: document the reload-scoped socket.
The ring-based flash relied on ring-accent and a CSS transition that never
restarted on a repeat message, so it was effectively invisible. Replace it with
a keyed inset-glow overlay (animation replays on every flash counter bump, and
inset shadow isn't clipped by the window's overflow-hidden) — flashes whether
the window is expanded, freshly auto-opened, or minimised.
The Messages UI trusted only the per-device IndexedDB key, so if the server's
key record was gone (deleted, DB-restored, admin-reset) while a stale private
key lingered in the browser, the app looked 'unlocked' but no one could be
messaged and no setup was offered. Add useKeyState (server 'configured' AND
local unlock): show setup when the server has no key (setup overwrites the stale
local key), unlock when it has one this device hasn't opened, ready otherwise.
ChatThread is now self-contained. Also fix the header title on the Messages and
Notifications pages (was falling through to 'Channel manager').
The live-message push now carries both parties, so an incoming message opens
that conversation's dock window if it's closed, or flashes it once if it's
already open (expanded or minimised, without disturbing the minimised state) —
only for messages from someone else, never your own echo.
Dock state (open windows + minimised state) is persisted per user, so a reload
restores exactly what was open, minimised, or closed.
Move messaging out of the notification center into its own left-nav module
(own page, own unread badge), so a reload returns to it and notifications stay
separate. Add a Messenger-style floating dock (bottom-right): pop a conversation
out from the page, keep chatting across navigation, minimise (rollup) or close.
- Messages is now a routed page; NotificationsPanel reverts to inbox-only and the
nav badge no longer mixes in messages.
- Extract shared KeyGate + ChatThread (used by both the page and dock windows);
e2ee exposes a shared unlock subscription so page and dock agree.
- ChatDock (always mounted for human users) owns the app-wide live-message
subscription and per-device key restore. EN/HU/DE strings.