- player YB2: keepalive pagehide beacon (api.saveProgressBeacon) so the resume
position isn't lost on F5/close within 5s of the last checkpoint (mirrors Plex).
- player YB4: bound consecutive unplayable items in auto-advance so an
auto-advancing/loop=all queue can't spin over a run of dead videos.
- downloads B6 (client): localise structured quota/edit errors centrally in
api.req() via localizeDetail() + Intl.NumberFormat (fixes HU/DE + decimal sep);
+ 3-locale download error strings.
- channels FB1: focusChannelToken bump so re-clicking the same channel re-seeds
the search box; FB2: syncSubs invalidates feed/feed-count (set can change now).
- config CB2: reseed the ConfigPanel draft on a key-set dataVersion + explicit
post-save token, so a mid-edit refetch can't clobber an in-progress edit.
- config AB3 (UI): a blank allow_empty field stores "" instead of resetting.
- admin SB2/SC2: confirm + success toast on demo-whitelist remove and deny-invite
(+ trilingual strings); SC1: disable only the acted-on row (pendingId), not all;
SB3: pause the 1s scheduler countdown ticker while the tab is hidden.
- messages CT4: only invalidate conversations/unread when the incoming-message
count actually changed, not on every 20s poll; MB3 (client): react to the live
unread ping (onUnread → invalidate); MC3: extract e2ee installKey (setup/unlock);
CC2: hoist POLL_MS to messaging.ts; MB4: document the reload-scoped socket.
BUG (YB1): the auto-watch checkpoint marked a video watched once position
crossed `duration - FINISH_MARGIN` (10s). For clips shorter than ~10s that
threshold is negative, and for ~11-20s clips it's only a few seconds in, so the
5s checkpoint tick marked short videos watched almost immediately (clearing their
resume position). Cap the margin at half the clip: Math.min(FINISH_MARGIN, dur/2).
Cleanups (behavior-neutral):
- Extract format.formatDate(iso, lang) — the day/month/year toLocaleDateString
option object was duplicated verbatim in PlayerModal (fullDate) and VideoCard.
(ChannelPage's "joined" is month/year only, so it's left as-is.)
- The in-bar prev/next buttons now reuse goPrev/goNext instead of re-implementing
the step + bounds inline (they already exist for the side arrows + keyboard).
- Memoize savedPrefs so the ['me'] cache read + spread runs once, not on every
render (it only seeds the initial autoMode/loopMode state).
tsc green, knip clean, localdev boots healthy.
User-tested on prod: the flash fires (fullscreen → back to small) but the source
stays 360p — YouTube doesn't switch quality within the flash window and we can't set
it via the (dead) API, so the unlock has no effect. Give up on forcing windowed HD.
Restore PlayerModal to its 0.36.2 state (native-menu-yield + scroll-anywhere volume
kept). Also prune the failed HD-quality attempts from the release notes (the flash
and the transform-revert notes, plus the hollow 'higher quality' claim in 0.36.0) so
there's no user-facing trace of an effort that yielded nothing.
YouTube hard-caps a windowed embed to ~360p and only a real fullscreen lifts the
cap — after which the higher quality persists for the session. Since we can't set
quality via the (dead) API, coax it: on the first video opened per page session,
briefly enter fullscreen using the modal-open click's live user activation, then
exit back to the small player. Exits early once onPlaybackQualityChange reports the
quality actually rose (else after a ms cap). Module-scoped
hdUnlockDone flag makes it fire once per session (the unlock persists), with a
retry on the first overlay click if the open-click activation had expired. Cleaned
up on teardown so a mid-flash close can't leave the player stuck in fullscreen.
Best-effort — bandwidth still gates the actual bitrate.
Confirmed on prod: rendering the iframe at 1920x1080 logical and CSS transform:
scale()-ing it down does NOT lift YouTube's quality cap — the embed stays ~360p in
the windowed player and manual HD still snaps back; only true fullscreen unlocks
1080p (which then persists for the session). YouTube caps by the on-screen size, not
the iframe's window.innerWidth, so the transform only shrank YouTube's native
controls for no benefit. Restore the plain 100%/100% mount.
Kept: scroll-anywhere volume (works), the native-menu-yield fix, max-w-6xl, and the
harmless vq=hd1080 hint.
YouTube caps an embedded player's max quality to the iframe's OWN inner viewport
size, so the small windowed player was stuck at ~360p (manual HD selection snapped
back); only fullscreen unlocked 1080p. Render the player at a fixed 1920x1080
logical size and CSS transform: scale() it down to fit the stage — the transform
doesn't change the iframe's window.innerWidth, so YouTube keeps seeing a 1080p
viewport and lets you pick 1080p while we display it small. A ResizeObserver keeps
the scale fitting the stage in both windowed and fullscreen.
Also move wheel-to-volume from the small centre overlay to the whole modal, so
scrolling anywhere over the player window adjusts volume.
The transparent interaction overlay (click=play/pause, wheel=volume, keeps
keyboard focus off the cross-origin iframe) also blocked YouTube's own settings
menu, which expands down over the video past the overlay: items below the first
few were unclickable, and 'More options' made it worse.
Now the overlay yields to native controls. Clicking a native control (gear/seek/
CC) moves focus into the player iframe — the only cross-origin signal available —
which we detect (window blur + getIframe() focus check) to drop the overlay's
pointer-events, so the whole menu is navigable at any height. A discreet badge
signals native mode; moving the pointer off the video (or the window regaining
focus) re-arms the click/scroll/keyboard shortcuts.
Quality: the IFrame API's setPlaybackQuality/suggestedQuality are hard no-ops now,
so the real lever is the rendered player size — bump the modal max-w-4xl -> 6xl so
YouTube's ABR targets a higher resolution — plus a best-effort 'vq=hd1080' URL hint.
i18n (en/hu/de) for the native-mode badge.
The player's queue came live from the feed query, which refetches under a
watch-state filter as each video is auto-marked watched — steadily shrinking
the list mid-session. Loop "All" could then never wrap back to the first
video (earlier items had dropped out), and prev/next drifted. Snapshot the
queue once at mount (useState lazy init) and step through that frozen list for
the whole session; the live prop is ignored thereafter. Supersedes the earlier
active-item pin with a list-level freeze that also fixes Loop All.
Auto-marking a video watched near its end invalidates the feed query; the
refetched/reordered queue can no longer contain the playing item, so
findIndex returned -1 and the active item fell back to queue[0] — silently
jumping playback to an unrelated video and defeating Loop "One" (and
auto-advance:off). Pin the last resolved video in a ref and keep playing it
when it drops out of the queue instead of snapping to queue[0].
Two saved-to-account playback settings on the player's prev/next bar (any queued
player — feed or playlist): Auto-advance (Off/Next/Prev/Random — what plays when a
video ends) and Loop (Off / One = repeat the current video / All = wrap the list
at its ends; a single-item list repeats). Stored in users.preferences
(playerAutoAdvance/playerLoop), read from the cached me + written via savePrefs so
they apply everywhere and survive reloads.
The feed's player queue is now the live filtered feed with the watch-state filter
NOT applied — marking the current video watched keeps it in the sequence (no
reindex/reload mid-play), while a hidden video still drops out. Removes the old
frozen-queue workaround and the boolean autoAdvance prop. i18n en/hu/de.
Replace the small centred prev/next arrow buttons with faint translucent glass
strips that span the modal's full height, hugging each side of the card (hidden
on narrow screens where there's no room). Same stepping behaviour + Shift+arrow
shortcut; just a larger, easier target that reads as part of the dialog.
Three in-app player refinements:
- Prev/next stepping: the modal now takes the feed's loaded order as a queue, with
faint arrow zones flanking the card and Shift+Left/Right shortcuts (plain arrows
seek ±5s). The queue is frozen at open so marking the current video watched can't
drop it and reload a different one; auto-advance-on-end stays off for the feed
(it isn't a playlist) — playlists keep theirs.
- Reachable native YouTube controls: the interaction overlay (wheel volume / click
pause / keyboard focus) now covers only the centre band (top-[12%] bottom-[22%]),
leaving the top-right cluster (volume/CC/settings) and the bottom bar (seek /
More videos / fullscreen) clickable. Verified live: settings menu + fullscreen work.
- Hover-intent description: the title popover now waits ~400ms so a quick pass no
longer flashes it.
Two bugs made clicking the channel name in the video modal just close the player:
- the second PlayerModal mount (main feed path) was missing onOpenChannel, so the handler
hit its no-op early return;
- opening the channel synchronously pushed the _chan history entry, which the player's own
useBackToClose teardown (history.back on unmount) then immediately popped. Now the open is
deferred to a one-shot popstate listener that fires AFTER that teardown, so the channel
entry lands at the feed level. Verified: player → channel name → channel page; Back → feed
(player does not reappear).
The PlayerModal channel name now opens our channel page (closing the player first); a
small external-link icon beside it keeps the open-on-YouTube behaviour. Threaded
onOpenChannel from Feed into both PlayerModal mounts.
Adds player-modal shortcuts and keeps keyboard focus on the modal (not the
cross-origin player iframe) on open and on player-ready, so they work until you
click into YouTube's native controls:
- F: toggle fullscreen (the player stage element, so the volume flash stays
visible; a :fullscreen CSS rule drops the 16:9 letterbox). Esc in fullscreen
exits fullscreen only, without also closing the modal.
- Space: play/pause (ignored while a button/input is focused).
- Scroll wheel over the video: volume up/down with an auto-fading volume-bar
overlay. A transparent interaction layer over the iframe catches the wheel
(the cross-origin iframe otherwise swallows it) and maps click to play/pause;
it leaves the bottom strip uncovered so YouTube's native control bar (seek /
settings / captions / fullscreen) stays usable, and is hidden on an embed
error so the 'Open on YouTube' CTA stays clickable.
i18n shortcutsHint EN/HU/DE.
Moves the ~140 lines of pure URL/timestamp/hashtag parsing + renderDescription out
of the 659-line PlayerModal into a standalone, testable module. No behavior change.
In-app history only tracked the top-level page, so Back from a module sub-view
(e.g. a Messages thread) or with a modal open jumped straight to the previous
module. Add two history primitives: useHistorySubview (a module's sub-view rides
in history.state, so Back returns to its root first) and useBackToClose (a
mounted overlay occupies one history entry; Back closes the topmost, nesting-safe
so a button-close doesn't trip the modals underneath). Apply to the Messages page
views and to PlayerModal + the shared Modal. setPage now pushes a clean entry so
each page starts at its root.
The "avatar + name + open-on-YouTube" cell and the @handle-or-/channel/<id>
URL were copy-pasted across the channel manager, the discovery tab, the
subscribe notice and the player. Extract a single ChannelLink component
(optional in-app onView, middle-click opens YouTube) and a channelYouTubeUrl
helper, and route all four through them. Removes the NameCell / DiscoveryNameCell
duplication (the latter introduced with the discovery tab).
The in-app player marks a video watched when it reaches the end, firing
POST /videos/{id}/state at the same instant as a progress checkpoint. The
progress endpoint deletes the 'new' video_states row near the end, so the
concurrent state UPDATE matched 0 rows and raised StaleDataError -> 500. The
watched status was never persisted (and Feed swallowed the error), so the
video stayed in the unwatched feed even after a refresh.
- set_video_state: atomic INSERT ... ON CONFLICT (uq_user_video) DO UPDATE for
watched/hidden, immune to a concurrent delete; tolerate StaleDataError on the
'new' branch and in the progress endpoint.
- PlayerModal: skip the redundant near-end progress checkpoint when we just
auto-marked watched, removing the self-inflicted race.
- Feed: drop the optimistic override if the server rejects the change, so a
failed request can't leave a card phantom-hidden.
The fallback used a translucent background and left the iframe mounted, so
YouTube's own 'Video unavailable' screen bled through and overlapped our
message. Use a solid background and hide the iframe while the error shows.
The in-app IFrame player showed YouTube's bare 'Video unavailable' screen
with no way out when a video couldn't be embedded (auto-generated Topic
art-tracks disable embedding -> error 101/150; removed/private -> 100).
Catch the IFrame onError and overlay a clear message + 'Open on YouTube'
button, with a tailored note for embedding-disabled videos.
Mirror the card change in PlayerModal: append the precise locale-aware date after the
relative time, for both the active video and a linked (navigated) video's stats.
Track the playing item by id instead of a frozen index, deriving the index from the
live queue so the N / M counter and prev/next neighbours stay correct when the playlist
changes underneath (e.g. an item removed in another tab) without disrupting playback of
the current video. Refetch the playlist list/detail on window focus so such changes flow
in, updating the player's queue length in near-real-time.
PlayerModal now accepts an optional queue + startIndex. The active item drives the
player; it recreates per item (reusing the single-video resume / auto-watch / progress
logic), auto-advances to the next item when one ends, and shows Previous / Next controls
with an N / M indicator. The Playlists page passes the playlist as the queue from Play all
or a clicked row. Trilingual previous/next strings.
Add the Playlists page (left rail of playlists + detail with drag&drop reorder,
inline rename, one-step delete, remove item, Play all / row-click playback via the
existing PlayerModal) and an AddToPlaylist popover (portaled, multi-toggle +
inline new-playlist) wired into the VideoCard hover overlay and the PlayerModal.
New api client methods + Playlist types, a 'playlists' page route + account-menu
entry, and trilingual strings. Local only — YouTube sync comes in later phases.
Feed, VideoCard, Sidebar, PlayerModal, Channels, Stats, SettingsPanel,
OnboardingWizard, NotificationCenter, Toaster, ErrorBoundary and the relativeTime
helper are now fully translated in Hungarian, English and German, each with its own
locale area file (auto-loaded). Key parity verified across all three languages.
Video cards show a resume progress bar for started-but-unfinished videos and a
hover overlay: Play on every card, Continue + Restart on in-progress ones. The
in-app player now resumes from (and checkpoints to) the server position instead
of localStorage, accepts an explicit startAt (Restart -> 0), and refreshes the
feed on close so the card bar reflects the session. Sidebar gains an
'In progress' show filter.
Channel/account avatars come from Google's image CDNs (yt3.ggpht.com,
lh3.googleusercontent.com). On a feed page dozens load at once; the CDN
rate-limits the referrer-bearing burst (429), so a random subset rendered the
browser's broken-image icon (the URLs themselves are valid — verified 200).
Add a shared <Avatar> that sets referrerPolicy="no-referrer" (which the CDNs
serve without throttling) and falls back to a neutral initial placeholder on
error instead of the broken-image icon. Use it for video-card, player, channel
manager, header and settings avatars.
- Narrow the title hover target to the actual text, not the whole row.
- Linkify descriptions: timestamps (mm:ss / hh:mm:ss) seek the player; emails
become mailto:; hashtags link to YouTube's hashtag feed; other URLs open in a
new tab. Blank lines are stripped so the popover isn't mostly whitespace.
- YouTube links play in the inline player: a link to the current video seeks
(honoring t=), a link to another video navigates the player to it, with a Back
button to the original. While on a linked video the title/author come from the
player and its views/date/duration + a clickable channel come from the detail
endpoint, which falls back to the YouTube API (videos.list, attributed to the
user) for videos not in our DB.
The popover bled through (it used the translucent glass surface), was clipped by
the modal card's overflow, and ran off the bottom of the viewport. Make it an
opaque surface, render it through a portal to <body> with fixed positioning so
nothing clips it, and anchor it above the title so it grows upward where there's
room. Add a small hover grace so the pointer can travel title → popover.
- Watched: an explicit toggle in the modal (Mark watched / Watched→unmark) plus
auto-mark when playback reaches the end (within 10s, or on the ended event).
- Compact layout: drop the header bar and the redundant 'Open on YouTube' button
(the embed's own YouTube logo already jumps out); Close moves to the title row,
channel + meta share one line — fits without a scrollbar at higher zoom.
- Card actions reflect status: watched shows a double-check, saved a filled
bookmark, with matching tooltips.
- Description: new GET /api/videos/{id} exposes the already-stored description,
shown in a popover when hovering the modal title (fetched lazily).
Left-clicking a feed card (Ctrl/Cmd/middle still open youtube.com in a new tab)
opens a modal that plays the video in-app via the YouTube IFrame Player API
instead of leaving the app. Using the JS API (not a bare embed) lets us read the
playback position: it's checkpointed per-video in localStorage and on close, and
restored via the 'start' param when the video is reopened. The modal closes via
a header button, the backdrop, or ESC (ESC only while focus is on our page — a
cross-origin iframe owns its own key events).