- player YB2: keepalive pagehide beacon (api.saveProgressBeacon) so the resume position isn't lost on F5/close within 5s of the last checkpoint (mirrors Plex). - player YB4: bound consecutive unplayable items in auto-advance so an auto-advancing/loop=all queue can't spin over a run of dead videos. - downloads B6 (client): localise structured quota/edit errors centrally in api.req() via localizeDetail() + Intl.NumberFormat (fixes HU/DE + decimal sep); + 3-locale download error strings. - channels FB1: focusChannelToken bump so re-clicking the same channel re-seeds the search box; FB2: syncSubs invalidates feed/feed-count (set can change now). - config CB2: reseed the ConfigPanel draft on a key-set dataVersion + explicit post-save token, so a mid-edit refetch can't clobber an in-progress edit. - config AB3 (UI): a blank allow_empty field stores "" instead of resetting. - admin SB2/SC2: confirm + success toast on demo-whitelist remove and deny-invite (+ trilingual strings); SC1: disable only the acted-on row (pendingId), not all; SB3: pause the 1s scheduler countdown ticker while the tab is hidden. - messages CT4: only invalidate conversations/unread when the incoming-message count actually changed, not on every 20s poll; MB3 (client): react to the live unread ping (onUnread → invalidate); MC3: extract e2ee installKey (setup/unlock); CC2: hoist POLL_MS to messaging.ts; MB4: document the reload-scoped socket.
101 lines
4.3 KiB
TypeScript
101 lines
4.3 KiB
TypeScript
import { useEffect } from "react";
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import { useTranslation } from "react-i18next";
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import { useQueryClient } from "@tanstack/react-query";
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import { ChevronDown, ChevronUp, X } from "lucide-react";
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import { closeChat, initDock, notifyIncoming, toggleMinimize, useDockChats, type DockChat } from "../lib/chatDock";
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import { onMessage, onUnread } from "../lib/messagesSocket";
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import * as e2ee from "../lib/e2ee";
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import Avatar from "./Avatar";
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import ChatThread from "./ChatThread";
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// The Messenger-style floating chat dock: open conversations live here, bottom-right, across
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// page navigation (state persisted per user). Always mounted (for human users) so it also owns
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// the app-wide live-message subscription and restores this device's unlock state on load.
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export default function ChatDock({ meId }: { meId: number }) {
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const qc = useQueryClient();
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const chats = useDockChats();
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// Restore the per-device unlocked key and the persisted dock windows once, app-wide.
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useEffect(() => {
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initDock(meId);
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e2ee.loadFromDevice(meId);
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}, [meId]);
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// Live delivery: refresh the conversation list, unread badge, and the affected thread; and
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// for an INCOMING message, open or flash that partner's dock window.
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useEffect(
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() =>
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onMessage(({ message: m, from }) => {
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qc.invalidateQueries({ queryKey: ["conversations"] });
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qc.invalidateQueries({ queryKey: ["message-unread"] });
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const partnerId = m.sender_id === meId ? m.recipient_id : m.sender_id;
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qc.invalidateQueries({ queryKey: ["thread", partnerId] });
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// Auto-open/flash only for messages from someone else (not my own echo) and only for
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// real user conversations.
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if (m.kind === "user" && m.sender_id !== meId && from) {
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notifyIncoming({ id: from.id, name: from.name, avatar_url: from.avatar_url });
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}
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}),
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[qc, meId]
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);
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// Live badge sync: another tab/device read a thread → refresh this tab's unread count + list.
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useEffect(
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() =>
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onUnread(() => {
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qc.invalidateQueries({ queryKey: ["message-unread"] });
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qc.invalidateQueries({ queryKey: ["conversations"] });
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}),
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[qc]
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);
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if (chats.length === 0) return null;
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return (
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<div className="fixed bottom-0 right-0 z-40 flex flex-row-reverse items-end gap-3 p-4 pointer-events-none">
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{chats.map((c) => (
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<ChatWindow key={c.partnerId} chat={c} meId={meId} />
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))}
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</div>
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);
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}
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function ChatWindow({ chat, meId }: { chat: DockChat; meId: number }) {
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const { t } = useTranslation();
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return (
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<div className="pointer-events-auto relative w-80 max-w-[calc(100vw-2rem)] glass rounded-2xl shadow-2xl flex flex-col overflow-hidden">
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{/* One-shot attention flash on a new message; keyed by the counter so it replays each time. */}
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{chat.flash > 0 && (
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<div key={chat.flash} className="chat-flash pointer-events-none absolute inset-0 rounded-2xl z-10" />
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)}
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<div className="flex items-center gap-2 px-3 py-2 border-b border-border bg-card/50">
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<button
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onClick={() => toggleMinimize(chat.partnerId)}
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className="flex items-center gap-2 min-w-0 flex-1 text-left"
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title={chat.minimized ? t("messages.expand") : t("messages.minimize")}
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>
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<Avatar src={chat.avatar} fallback={chat.name} className="w-7 h-7 rounded-full shrink-0 text-xs" />
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<span className="font-semibold text-sm truncate">{chat.name}</span>
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</button>
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<button
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onClick={() => toggleMinimize(chat.partnerId)}
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className="shrink-0 p-1 rounded-md text-muted hover:text-fg hover:bg-bg transition"
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aria-label={chat.minimized ? t("messages.expand") : t("messages.minimize")}
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>
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{chat.minimized ? <ChevronUp className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
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</button>
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<button
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onClick={() => closeChat(chat.partnerId)}
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className="shrink-0 p-1 rounded-md text-muted hover:text-fg hover:bg-bg transition"
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aria-label={t("messages.close")}
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>
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<X className="w-4 h-4" />
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</button>
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</div>
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{!chat.minimized && (
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<div className="flex flex-col h-96">
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<ChatThread meId={meId} partnerId={chat.partnerId} isSystem={false} />
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</div>
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)}
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</div>
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);
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}
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